^ a b c d e f g h Warren, Tom (22 June 2021).^ "What Is Nvidia Image Scaling? Upscaling Tech, Explained".Archived from the original on 19 August 2021. "Intel shows off its answer to Nvidia's DLSS, coming to Arc GPUs in 2022". Archived from the original on 21 July 2021. ^ "Valve's Dota 2 Adds AMD FidelityFX Super Resolution - Phoronix".Archived from the original on 5 October 2021. ^ "NVIDIA DLSS: Your Questions, Answered".This was also used in the application Lossless Scaling released the same day Games with upcoming support Game This works similarly to the Wine implementation, but for Windows. On August 1st, 2021, Blinue added FSR into his open source upscaling project MagPie, which allows FSR to be modded into nearly any application. Although this is a heavy limitation, there are discussions about other uses for FSR technology under ReShade. One of the current issues with FakeSR is that ReShade 4.X can't change resolution this is expected to be changed with later versions of Reshade. This shader currently is only a proof-of-concept and isn't ready for mainstream use. Note that ReShade developers have ported FSR in a shader called FakeSR.
Note that the implementation used by Wine is more limited than games that have FSR support built-in, as Wine uses an implementation that applies the effect at the end of the rendering pipeline. This means that Proton, based on Wine, also supports FSR. Wine has added FSR support, meaning that Linux users now can use FSR in Wine-supported titles. Games with upsampling technology List of games with high-fidelity image upsampling support Game ĭriver version currently is buggy and SDK hasn't been implemented in any games as of yet. There are two versions of NIS: a driver-level version that can be applied system-wide, and an SDK that can be used by developers to implement functionality on a per-program basis. NIS is an image upsampling technique that uses directional scaling in four directions along with an adaptive sharpening filter. XeSS is an image upsampling technology developed by Intel for real-time use in select video games, using deep learning to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors. FSR standardized Presets are not enforced and some titles such as Dota 2 offer resolution sliders. It does not use machine-learning algorithms, unlike DLSS, to upsample the image, and instead relies on spatial upscaling on traditional shading units. NVIDIA cross-compilation is available using different versions of DLSS, for example Metro Exodus can use DLSS 2.1 even though it was shipped with DLSS 1.2, this allows any title following implementation of 1.0 DLSS to be forward compatible.įidelityFX Super Resolution (FSR) is an image upsampling technology developed by AMD for real-time use in select video games, using traditional hand-written algorithms to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors. Image upsampling technologies actively used in games Deep Learning Super Sampling ĭeep learning super sampling (DLSS) is an image upsampling technology developed by Nvidia for real-time use in select video games, using deep learning to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors.
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